Aug 17, 2009, 11:06 PM // 23:06
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#1
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Frost Gate Guardian
Join Date: Mar 2009
Profession: Me/
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Profession Question (Heh, Rhyme).
I was wondering which SUPPORT Profession is able to easily use Conditions and Hexes. My mind keeps thinking Mesmer, but a lot of others are telling me Necro.
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Aug 17, 2009, 11:22 PM // 23:22
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#2
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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For hexes - either. For hexes and conditions, Necro has more options available. (That's the short answer)
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Aug 18, 2009, 12:24 AM // 00:24
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#3
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Also Ele. Even though they may be thought of as nukers, in Hard Mode, due to the high level of armor of foes that negate most of their damage, they really play more as support characters. Water provides hexes that cause slowdown, and earth is full of weakness, while air is full of blind and cracked armor, and fire is obviously burning.
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Aug 18, 2009, 12:26 AM // 00:26
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#4
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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Your title doesn't rhyme unless you pronounce it "Profession Queshun" or "Profeshtun Question." :P
And yea, Necros would be better for conditions and hexes. Mesmers are weak in the condition area. But, Mesmer hexes are generally more useful in PvP for shutdown.
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Aug 18, 2009, 12:41 AM // 00:41
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#5
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Mesmers can apply conditions better with another conditioner
Conditioner can spam crap and Mes can fevered/Extend
Necros better for alone
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Aug 18, 2009, 02:11 AM // 02:11
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#6
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Ascalonian Squire
Join Date: Aug 2009
Location: Tucson, AZ
Guild: Perfectionist's Cult
Profession: W/Mo
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Necro for both conditions and hexes. Mesmer as a secondary can be just as useful though. What primary is this for?
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Aug 18, 2009, 03:37 AM // 03:37
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#7
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Frost Gate Guardian
Join Date: Mar 2009
Profession: Me/
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That's what I'm looking for. I'm wondering which one of those professions would be better for Conditions and Hexes. This is mainly for PvE. Also, wouldn't a Ranger be the best at Conditions alone?
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Aug 18, 2009, 04:26 AM // 04:26
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#8
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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Quote:
Originally Posted by yamazaru
I'm wondering which one of those professions would be better for Conditions and Hexes. This is mainly for PvE.
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Necros would probably best for you, then. Mesmers only truly shine in PvP, while Necros are good for both PvP and PvE.
Quote:
Also, wouldn't a Ranger be the best at Conditions alone?
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Rangers are probably the best for conditions in PvP, but many of the conditions that Rangers can easily apply are bad in PvE:
Poison, bleeding, and crippled are usually not worth the effort. So, dazed is the only great condition that a ranger can easily apply (Fire is okay, blind can only be applied with touch/trap skills, DW can only be applied with a pet).
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Aug 18, 2009, 04:34 AM // 04:34
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#9
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Frost Gate Guardian
Join Date: Mar 2009
Profession: Me/
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The problem I have with Necromancer is the speed factor. Mesmer's Fast Casting appeals to me in the sense that I can get shots off in a split-second. I'm not a big fan of waiting around for Barbs and whatnot to finish casting. Is there anything I could do about that? And, technically, isn't the main reason for a Necromancer the Soul Reaping? Why couldn't I just use a Mesmer and abuse the plethora of skills in the Inspiration line?
Last edited by Lariv; Aug 18, 2009 at 04:58 AM // 04:58..
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Aug 18, 2009, 05:04 AM // 05:04
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#10
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by yamazaru
The problem I have with Necromancer is the speed factor. Mesmer's Fast Casting appeals to me in the sense that I can get shots off in a split-second. I'm not a big fan of waiting around for Barbs and whatnot to finish casting. Is there anything I could do about that? And, technically, isn't the main reason for a Necromancer the Soul Reaping? Why couldn't I just use a Mesmer and abuse the plethora of skills in the Inspiration line?
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40/40 is a term you may or may not be familiar with. Check this out:
http://wiki.guildwars.com/wiki/40/40
So, sure, you're still not going to be matching Fast Casting, but a large portion of the time you'll get a halved cast time which can really speed things up. And, since you should be specializing in 1-2 attributes and some of your skills will have low cast times anyway, it'll make casting feel a lot less time-consuming and a lot more time-effective.
EDIT: You may want to check out this build:
http://pvx.wikia.com/wiki/Build:N/Me_SS_Nuker
You pick some of the variants and you've got 2-3 hexes, 2-3 conditions, and a whole lot of rock.
Last edited by FengShuiDove; Aug 18, 2009 at 05:08 AM // 05:08..
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Aug 18, 2009, 05:13 AM // 05:13
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#11
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Frost Gate Guardian
Join Date: Mar 2009
Profession: Me/
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Okay, thanks for the information on the 40/40 sets. Just also wondering as a Necromancer will the conditions generally be long enough? Because what I'm looking at right now is Extend Conditions and Archer's Signet. Those two skills just look like a of fun to play around with.
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Aug 18, 2009, 06:33 AM // 06:33
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#12
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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If you're looking at PvE and bringing both conditions and hexes, (typically) your hexes are going to be damage related (Spiteful Spirit) or damage buff related (Barbs/Mark of Pain) and your conditions will be debuffs (the weakness from Enfeebling Blood in Hard Mode makes a world of difference and Weaken Armor can make a target drop significantly faster).
It sounds like you want your conditions to be pressure-based or offense-based, but that's just not a viable use of conditions in PvE. To answer the question more directly, yes, the conditions will last long enough to succeed in their intended purpose. Just don't be misguided into thinking Poison will degen your enemy to death .
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Aug 18, 2009, 07:50 PM // 19:50
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#13
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by yamazaru
Okay, thanks for the information on the 40/40 sets. Just also wondering as a Necromancer will the conditions generally be long enough? Because what I'm looking at right now is Extend Conditions and Archer's Signet. Those two skills just look like a of fun to play around with.
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Keep in mind, Using Archer's Signet means you're NOT holding your 40/40 set (and there are really far far better elites a conditions necro can pack) but using up both hands anyway.
Generally, though, any conditions you might want to make last longer can usually just be reapplied faster, without burning up your elite slot (Daze and Deep Wound being the obvious counterexamples, because they are just that frickin' sweet)
*Nudge Nudge* If you are looking for pressure-hexes, see FengShui's post, but consider this... It's not OMGWTF Face-Pwning, but it can be fun for a few minutes.
Fragility -> Weaken Armor/Enfeebling Blood -> Virulence [-> Epidemic] (The last if the enemy is balled up). Turn pressure conditions into damage FTW.
Last edited by Targren; Aug 18, 2009 at 07:53 PM // 19:53..
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Aug 18, 2009, 11:14 PM // 23:14
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#14
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Frost Gate Guardian
Join Date: Mar 2009
Profession: Me/
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Quote:
Originally Posted by Targren
Keep in mind, Using Archer's Signet means you're NOT holding your 40/40 set (and there are really far far better elites a conditions necro can pack) but using up both hands anyway.
Generally, though, any conditions you might want to make last longer can usually just be reapplied faster, without burning up your elite slot (Daze and Deep Wound being the obvious counterexamples, because they are just that frickin' sweet)
*Nudge Nudge* If you are looking for pressure-hexes, see FengShui's post, but consider this... It's not OMGWTF Face-Pwning, but it can be fun for a few minutes.
Fragility -> Weaken Armor/Enfeebling Blood -> Virulence [-> Epidemic] (The last if the enemy is balled up). Turn pressure conditions into damage FTW.
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Would using a FD/Fragility Mesmer hero with a Necromancer, whom I decided to go with, be the best choice? Or I am better off going N/Me? Also, what is a damage-type build for a low-level Necromancer?
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